Secret Paint
Free Blender addon
Paint any object around your environment
a new way to
Paint your Environments
All in One Shortcut (Q)
- Paint foliage on top of anything
- Model procedural Architecture
- Create procedural Biomes
- Draw in 3D
- Model procedural Architecture
- Create procedural Biomes
- Draw in 3D
Full Tutorial:
Select and object, select a surface, Paint (Q)
or Draw with the active object (Q)
Paint from the Asset Browser
Work seamlessly on your environments by Painting directly from your library (Q).
Weight Paint
Paint entire Biomes with one brushstroke.
Paint on multiple surfaces
While painting, press Q on another surface or another Paint System.
Procedural
Apply Paint
Iterate
Procedural + Manual
2. Convert the Procedural Distribution into manually editable hair, for specific adjustments (Q)
1. Toggle between the Manually Painted Hair and the Procedural Distribution
3. Converting to manual is non destructive. Switch back to procedural, change settings and Apply once again
Switch Brush
Iterate between your assets with Shift+Q
Quickly experiment with your environment and find the best combination (also works from the Asset Library).
Transfer Procedural Biomes
From a surface to many others in one click (Q)
Mask by Slope
Mask by Height
Wind
Global Z Orientation
Rotation Increments
Procedural Scale and Density
Modifier Features
Draw with Symmetry
Circular Array
3 types of curves, each with a different behavior
Draw Curves (Q)
Avoid the infamous slow viewport with Temporary Masks
It’s crucial to make real-time decisions about the distribution and the materials of each asset, without having to render.
The viewport mask allows you to work on one area at a time without slowing down the interface.
The viewport mask allows you to work on one area at a time without slowing down the interface.
Viewport optimization
Collection Instances Overhaul
Blender’s Collection Instances are notoriously hard to work with.
With this addon you can re-center the origin point with one click.
Allowing you to Paint with assemblies of objects that can’t regularly be joined into a single mesh. Or to procedurally model huge architectures.
With this addon you can re-center the origin point with one click.
Allowing you to Paint with assemblies of objects that can’t regularly be joined into a single mesh. Or to procedurally model huge architectures.
Export to your Asset Library with one click
Also useful for your regular assets.
Save Your Procedural Biomes
Shared Material
Control the Color and Roughness of your entire biome.
Add the same node group in front of every PrincipledBSDF in each material, for all selected objects.
Add the same node group in front of every PrincipledBSDF in each material, for all selected objects.
All Secret Biomes use the Add-on in its full potential.
High quality Assets and Render-ready Environments
“I can finally art direct my nature scenes in a way that’s intuitive and fast!”
“The workflow this add-on introduces for nature scenes is ridiculously fast and efficient. Highly recommended.”
@stupidgiant
@Huleeb
