Secret Blender Transform
Unreal Engine Plugin to move objects and navigate the viewport with Blender shortcuts. compatible with UE 5.6 and 5.7
uE5 plugin
Move, Rotate, Scale
G/R/S
Orbit and Pan
Middle Mouse, Shift+Middle Mouse. Also blender-style Zoom
World and Local Axis
Press xyz or shift+xyz to constrain to axis, press again to switch local and world coordinates. Or just middle-click drag towards a direction
Snap to Mouse
Ctrl+G to snap the object to the mouse position
Snap to Ground
While moving (G) press Ctrl to snap the objects to the ground
Individual Origins
Press Alt while scaling or rotating to use each object's origin point
Also Works for Control Rigs
Animate with ease using blender's shortcuts
Main Features
- Move objects (G), Rotate (R), Scale (S) - (Customizable shortcuts)- Navigate the 3D viewport: Orbit (MiddleMouse), Pan (Shift+MiddleMouse), Precision Zoom (ScrollWheel) (customizable shortcuts)
- Move and scale Nodes in any node tree with G and S (Blueprints, Materials, etc)
- Node Wrangler: connect Nodes with a gesture: Alt+RightClickDrag to connect the selected nodes to the target node, Shift+Alt show a menu to pick sockets; Ctrl sever connections, Shift creates node points on existing connections. (customizable shortcuts)
- Box Select with Shift+ClickDrag, Ctrl to Deselect, Shift+Alt to Intersect, Alt to Sphere Select (NEW) (customizable shortcuts)
- Now works inside the separate Blueprint 3D Viewport editors! And when double clicking on Blueprint Components in the 3D level
- Shift+Spacebar to record sequencer keyframes while moving the selected objects, or G/R/S with Auto-Key turned on,
- Shift+Spacebar to record camera movements while piloting a camera
- Move Rotate and Scale bones for control rigs in animation mode exactly like normal objects
- Works also on Keyframes in the Sequencer and Sequencer Curves
More Features:
- Works in the main selection mode, no need to change anything, also works during Simulation mode and all the secondary 3D Blueprint viewports
- Snap to XYZ axis while transforming, press again for local coordinates, middle mouse drag to find the closest Axis
- Shift to slow transforms down, Ctrl to enable snapping, Left Click to confirm, Right Click or Esc to undo-abort
- While Scaling: Alt to scale around Individual Origins, Ctrl+Alt to scale only location between selected objects, Shift+Alt to scale using the mouse as a temporary pivot
- While Rotating: Alt to rotate around Individual Origins, Shift+Alt to rotate using the mouse as a temporary pivot
- Alt+G to reset Position, Alt+S reset scale, Alt+R reset rotation
- Ctrl+G to teleport an object at mouse position, Ctrl+Shift+G Copy location and rotation from last selected object to all selected actors
- Arrow Down while Moving(G) to snap the object to the ground
- Disable the features you don't need with checkboxes in the editor's preferences
- Alt+D to duplicate and move objects and nodes right away
- Shift+S to Scale the object from the camera's perspective
- Shift+Tab to toggle between World Space Coordinates and Local Space Coordinates
Extra:
- Works for Camera Rail Spline Points
- Shows real time updates even when "Realtime Viewport" is turned off
- Middle mouse drag to pan on any panel following the mouse movements just like in Blender
- Panning, Orbiting and Zooming now anchor on top of actual geometry surfaces, including inverted normals.
- Snapping on top of objects and navigating the viewport both respect the "Allow Translucent Selection" checkbox (T)
- You can now Pan Orbit and Zoom while moving objects (early implementation)
- Scaling now also works on Rec Lights and Point Lights
Future Updates:
- Will work in modeling mode to move faces and vertices with Blender's modeling shortcuts
- Send objects and armatures back and forth from Blender to Unreal Engine
- Move and scale Nodes in any node tree with G and S (Blueprints, Materials, etc)
- Node Wrangler: connect Nodes with a gesture: Alt+RightClickDrag to connect the selected nodes to the target node, Shift+Alt show a menu to pick sockets; Ctrl sever connections, Shift creates node points on existing connections. (customizable shortcuts)
- Box Select with Shift+ClickDrag, Ctrl to Deselect, Shift+Alt to Intersect, Alt to Sphere Select (NEW) (customizable shortcuts)
- Now works inside the separate Blueprint 3D Viewport editors! And when double clicking on Blueprint Components in the 3D level
- Shift+Spacebar to record sequencer keyframes while moving the selected objects, or G/R/S with Auto-Key turned on,
- Shift+Spacebar to record camera movements while piloting a camera
- Move Rotate and Scale bones for control rigs in animation mode exactly like normal objects
- Works also on Keyframes in the Sequencer and Sequencer Curves
More Features:
- Works in the main selection mode, no need to change anything, also works during Simulation mode and all the secondary 3D Blueprint viewports
- Snap to XYZ axis while transforming, press again for local coordinates, middle mouse drag to find the closest Axis
- Shift to slow transforms down, Ctrl to enable snapping, Left Click to confirm, Right Click or Esc to undo-abort
- While Scaling: Alt to scale around Individual Origins, Ctrl+Alt to scale only location between selected objects, Shift+Alt to scale using the mouse as a temporary pivot
- While Rotating: Alt to rotate around Individual Origins, Shift+Alt to rotate using the mouse as a temporary pivot
- Alt+G to reset Position, Alt+S reset scale, Alt+R reset rotation
- Ctrl+G to teleport an object at mouse position, Ctrl+Shift+G Copy location and rotation from last selected object to all selected actors
- Arrow Down while Moving(G) to snap the object to the ground
- Disable the features you don't need with checkboxes in the editor's preferences
- Alt+D to duplicate and move objects and nodes right away
- Shift+S to Scale the object from the camera's perspective
- Shift+Tab to toggle between World Space Coordinates and Local Space Coordinates
Extra:
- Works for Camera Rail Spline Points
- Shows real time updates even when "Realtime Viewport" is turned off
- Middle mouse drag to pan on any panel following the mouse movements just like in Blender
- Panning, Orbiting and Zooming now anchor on top of actual geometry surfaces, including inverted normals.
- Snapping on top of objects and navigating the viewport both respect the "Allow Translucent Selection" checkbox (T)
- You can now Pan Orbit and Zoom while moving objects (early implementation)
- Scaling now also works on Rec Lights and Point Lights
Future Updates:
- Will work in modeling mode to move faces and vertices with Blender's modeling shortcuts
- Send objects and armatures back and forth from Blender to Unreal Engine